Game design · 2022–2023
Grapple Boy
Designer & artist
A movement-first project centered on a single satisfying mechanic — grappling — built with a deliberately minimal, readable visual system. A study in doing a lot with a little: tight mechanics, clean art, and level design that makes the core loop sing.
- Designed the grapple mechanic and the levels built to exploit it.
- Built a deliberately minimal art style that stays clean and legible in service of the gameplay.
- Iterated on the core mechanic and tuned game feel and pacing through playtesting.


Grapple Boy Run Animation Sprite Sheets
Digital ArtSprite sheets for the run animation for Grapple Boy, shown here in three colorways.
Grapple Boy Run Animation
Digital AnimationWhat the running animation looks like, built from the running sprite sheet.